Tag Archives: X Men

Ultimate C2F: Ms. Jellybrain Telepath X-Treme

Ms. Jellybrain, Omega level Telepath and Telekinetic. Upon reaching puberty, Jellybrain lost her hair revealing a translucent scalp. The other side effect of her mutation was increased mental powers, which she initially used to place ‘artistic’ images into peoples minds. As her powers have increased, a further effect of her mutation has become apparant.. her brain glows lime green.. giving her head a jelly like appearance.. hence the chosen x-name.

Art: I think I managed to keep MsJellybrain’s lovely face pretty much untouched. Hope you don’t mind this little bit of fun 🙂 The pic is from the Yahoo album. So is the head.. you might recognise Robbo’s crowning glory. Blended the two images together and cut out the combined head on a new layer. Found the brain on the net and masked it into the head. The body is Jolene Blalock (T’Pol from Enterprise) which was recolored. The head was resized to match. Using masks I faded out a larger head in the background. The power effect was created using one of the tutorials in the Hints’n’tips thread. The background is a random pic from the net.

Ultimate C2F: WelshCat – Brenin Cymru

or ‘King of Wales’. I see the Ultimate Welshcat as being like T’Challa aka Black Panther, a champion and ambassador for his people and country. I liked the Universe X take on Black Panther and thought it would work here.

The base model is Antonio Sabata whom i beheaded. I have used this base for previous submission(s). The head is a panther cut from the original and grafted on to the body. It was simpler to cut the whiskers and redo them from scratch. The body has two fur texture layers one purple, and one mottled on overlay. The head was colored and additional mottled fur texture added to match. I promoted the eyes mouth and nose over the color layers to retain the correct colors for them. The chest logo is cut from a welsh flag, and distorted onto the chest. The sword and scabard were done originally for my Valkyrie manip but I decided to re-use them here to get a sort of Captain Britain/Arthurian vibe going too. The belt created from scratch and the lion head was from a medallion. The background is of Port Merrion (setting of The Prisoner tv show) Meeowww;)

X3: Logan – Mutant Vs Metal REDUX

Based on the comments in the UIRs on my previous ‘BoneClaw’ Wolverine, I went back to the drawing board and began again. This is my first manip using PSP8.

I started with a much better quality pic of Wolvie running towards the camera in front of what looked like a bluescreen. The tunnel background was downloaded from google and placed over the top of the wolverine image, I then cut out wolverine’s shape from the background. I used the original metal claws to line up rectangles of my bone texture and then used the lassoo tool to cut out the shape (i made them longer than the originals). I also used the lassoo tool in conjunction with HSL to darken the flat sides of the claws. The blood was drawn on a multiply layer and then smudged out. The body on the background was added from another google find. logo from scratch. Let me know if this is an improvement. Using the same selection I cut out the background with I created a filled shape which was blurred, and distorted to make the shadow on the floor. I also made a gradient filled selection to tint wolverine to match the background more.

X3: Cry Havok and let slip the dogs of war!

A concept for a movie Havok using the Mullet’s casting. Just a quickie really, using the base pic of Wolvie from X2 & the head of Shane West. Remove the x on wolvies chest using the smudge tool then added some random noise. The havok logo is done using vector circles on overlay layers offset to give a raised effect. The power effect was drawn then is smudged and softened and duplicated onto a couple of other layers and blurred to give the glow. The black halo was built up using some shaded vecotr spheres on softlight blurred. All in all took about 30-40 mins including the time to find a decent head shot of shane.


X3: Weapon X-Periment – Collosus

Using the same process as my previous piece to create collosus, and a wider shot of the same background. Here we see Collosus being forced to extend his stay in Steel form by being immersed in a vat of acid. The tank is created using layered gradient fills. The unknown model is one I have used previously (in my first Cap America manip and in a Human Torch manip)

X3: Kitty’s Dream…


…is that beneath his Man of Steel exterior Colossus has a heart of gold… :p This was just an attempt at getting a realistic effect for the organic steel. Done using both Eyecandy Chrome filter, and the built in PSP Chrome filter on overlay layers. and a bit of smudging and softening. Added the belt and additional manual highlighting. I found this picture of Cameron Mathison (which had a caption similar to the first line of these notes and set me off on the idea) and thought it would be a good pose. The background is one of the X2 concept art pieces from the official site.

Notes: I realise looking back he appears to have a 10 pack. Some guys are just greedy. Must pay more attention in future!

X2: Logan’s Art 101 Field Trip

By the time this pic goes up I hope that everyone who wanted to see X2 has managed it. This is just a quick manip based on one of the funny moments in the film. At Bobby Drake’s parents Wolverine is introduced as Professor Logan. When asked what he is professor of, Logan replies Art. I remembered this pic from the first movie of wolverine in the snow and I thought with his skill and claws, Ice Sculpture should be a piece of cake for him. Just a bit of fun, bit of blending and shading to make the statue match the pic.

X3: Scarlet Witch

Still got X2 fever.. here is an idea for Scarlet Witch. I decided to go with the ‘Ultimate’ surname of Lenshirr, as I guess that is what the movie makers might do. The base pic was a small pic of Shannon Elizabeth in a cream lace up top which tied at the bottom. Using this as the start point, everything else is created from scratch (I used a hood from a jacket as the basis for the cloak hood.) I particularly like how the new lacing turned out. Just a bit of fun – hope you like it…

X3: Jennifer Ellison as Emma Frost #3

Final one of this concept. Thought she might get a bit chilly wandering about in the previous outfit all the time, so manipped this coat together.

It started out as a dark brown mac on a models dummy. colorised it slightly blue, duplicated the layer about 8 times set to screen which brightened it up nicely. merged these layers, corrected some color problems, them manipped the coat to fit the pose. Added some more of the x-logos to look embossed into the leather.

 

X3: Logan – Mutant Vs Metal

Just a quick manip of something I would like to be shown in X3.. how Wolverine’s claws were not infact artificial, but were natural. They could do this either using Magneto to extract the adamantium OR maybe just have a flashback, with a repressed memory surfacing. Started with the Wolvie X2 wallpaper. The claws were created using the metal ones as a guide. I used an actual bone texture I found online. Shaded manually. Added extra reflections to the eye. The logo is from scratch. The font is called RedFive.

X3: Jennifer Ellison as Emma Frost #2

Ok.. same actress as my previous Emma Frost pic, but this time I decided to try my hand at a movie style costume, rather than civies. Seeing as the White Queen always wears white(ish) stuff, I kept the movie costume white rather than black, but tried to create the style of Jean and Storm’s costumes.

Jen was originally wearing a blue leather jump suit. I cut this onto a new layer, desaturated until I was happy with the tones. This layer was then set to Hard light. Power effect, and X-ornaments taken from previous pic. Background created from scratch using freeform deform tool on a tiled texture, with gradient fills on top. The raised sections of the costume were created in the same way i described doing seams before. I think it turned out ok, and hope the movie costume is something like this. I think the standard held on by hope costume she wears now wouldnt work in the movie.. not that i would mind seeing them try;))

X3: Jennifer Ellison as Emma Frost

Not a preferred casting or anything, but I saw this lass on the TV one saturday morning singing and I went looking for pics. Jennifer Ellison is probably best known to Brits from Brookside(soap set in Liverpool) but she has just released a single. Anyways.. she is hot… She is possibly too young to play Emma (she just turned 20 at the start of May) and would really need to learn how to tone down her broad scouse accent.

The manip is a relatively simple one. The pic i chose was quite grainy so I used what i picked up from Marrow’s tutorial to get me started. She was wearing multi coloured pants. So they were first desaturated, then a slightly colored texture was added on a new layer. The X-logo on the belt is from scratch using vectors and chrome eye candy plug-in. The power effect was done using CGTalk tutorial linked by dperciful in the Hints’n’Tips thread. Added more highlighting and power reflection to her eyes, and glows to the hair, cheeks, nose from the power effect. The main X3 logo and name-tag were done from scratch again. 4 layers – 1 for aluminum texture, 1 for gradient fade on multiply, 1 for bevels on multiply, 1 for bevels on overlay. The effect is pretty neat. I may do some more pics using this actress, cos working with her is a pleasure 🙂

UncommonX: WWG’s Judgement

Ok, I think i’m getting an obsession for this character as I try to do it justice. Thanks to WonderWomanGoddess for letting me take a few more liberties with her baby for the purposes of a theme day. I didnt want to change the existing back story too much, but i thought she might fit into a Exiles storyline quite well.

 

WWG’s Original Concept: “She’s called Judgment. A near death experience gave her the power to see into a persons soul, to see their most extreme sins and virtues. She’s a vigilante, and uses her power to determine if those who cross her path live or die. Visually, she has red hair, pale skin, green eyes. Her eyes have a supernatural green glow. Her standard outfit is a black or dark green tank top, black mini or pants, and old school black cowboy boots. The only distinguishing feature about her outfit really is her belt buckle, which is a metal pentagram with a green eye in the center of it.”

My X-Men Concept: “Born in Texas just after the first Sentinel attacks, she’s called Judgement. Barely surviving a subsequent attack in which her parents were killed, the near death experience kicked her mutant power into gear. Her ability is to see into a persons soul, to see their most extreme sins and virtues. Once she has made eye contact with a person she can mentally cause them to experience any of the pleasure or pain that they have inflicted on another individual. Visually, she has dyed multihued hair, pale skin, green eyes. Her eyes have a supernatural internal green glow.

Her X-Uniform consists of blue bodysuit with black X and green pentagram on her chest and matching cowboy hat. She wears special emerald quartz sunglasses designed by Professor X which enable her to focus her power more easily as well as supplying additional information from a computer built into her suit. The only other distinguishing feature about her outfit really is her belt buckle, which shows metal pentagram with a green snake eye in the center of it.

Judgement has studied various mystical arts and uses the belt as a channel for these powers. Judgement keeps roots, herbs and potions handy in her strap on leg pouch. Grabbed from her own timeline by the Timebroker, Judgement must help the other Exiles put right the fractures in time and someday return home.”

How I got here: The base for this pic was a nude of model Kim Foreman standing in a room wearing a white couwboy hat and a belt. The first thing i did was smooth out the skin, removing any blemishs. Next I removed her nipples(ouch!) and smudged and blended the area between her breasts where her suit would be stretched. I smudged and smoothed the original belt logo and added my own pentagram using softened lines on layers set to overlay or multiply. The eye is an actual snake eye made to look glassy. Green glow added to buckle and hands.

Now it was time to start the suit. I had a couple of attempts before I decided on what you see here. I used the fauxsuede texture (that I used in my Angel – Back in the High Life manip) to fill a new layer. I colorized this layer blue, then cut away the extra to leave only the areas that would be the suit or the hat. With the initial cutting complete, I duplicated this layer twice. the original layer’s mode was set to color. the second layer’s mode was set to burn at 25% opacity. the third layer’s was set to multiply at 75% opacity (obviously i had a bit of experimenting) but these produced the best results.

Next thing was to start drawing the zips, seams patterns on the costume. In order to get some neatness to the whole thing, I first used the vector shapes tool to draw a five pointed star, which i deformed to the look as though it was sitting on the stretched uniform at her chest. I then did a very large X in Arial Black ( @ 244pnt) which i deformed to match the placement of the star. I then used the freehand vector tool to draw the initial lines in white(set to overlay) and black. the black layers were duplicated set to multiply and gaussian blurred at about 3. I think this gave a nice stitched effect.

A similar routine for the wrinkles. The central zip line was done in the same fashion but with an additional blurred black layer to give more depth. In order to get a bit of realism, I added the little horizontal stitching at the bottom of the zip, and the actual zipper at the top was cut from another photo and pasted in. A bit of judicious cutting and coloring and it blended in nicely. Next was the collar and cuffs with the additional stiching in the same fashion as on the chest. It looked a bit bland with just the stitching so i used the lassoo tool to select the large chest X and then used that selection to desaturate the textured multiply layer, giving a two tone uniform. I decided to color the pentagram on the chest too, and I think i managed to achieve a raised plasticy feel to it.

Some small X insignias were added to the collar by the zipper to increase the uniform rather than costume feel. The leg pouch was created from scratch following the same pattern as the rest of the uniform. Drew some lime green semi circles free hand over her irises set to dodge at 50% opacity. This gave some nice green lowing eyes. The green glasses were made from scratch, in a similar way to my earlier Transgender piece, and i think i got the shadow and glass looking a lot nicer this time.

The hair was the models own(blond). Because of the new layers fro the costume I had to add some new strands to make up for the sloppy cutting out i did. This was then given a gradient color. The background is a woodland one I had on my hard disk for ages. I put it on a lyer over the top and then cut out the model shape using the texture layer as a guide. This seemed simpler than cutting away the original background. Well.. i think thats about it.. Once again, thanks to WWG (hope i didn’t stray too far from your concept). Hope you all like it and enjoy the film too.

Captain America & Patch: Red Skull Dairies


Another digitally coloured Tom Derenick sketch. I particularly like how this one turned out. Some of it was very fiddly, but using the lasso tool to help me restrict where i was coloring helped. I am actually enjoying this colorist lark.. whether i have found my new calling in life is another matter. The Cap logo is done from scratch, and you may recognise the Wolverine logo from my earlier Hulk Vs Wolvie pics.

Shadowcat’s Pryde

Another Tom Derenick sketch quicky coloured and textured by me. the coloring was done via colour and multiply layers. The wall texture is one i had on the PC for a while, skewed to fit the perspective. The ‘window’ is a crome effect using eyecandy again skewed to fit. drew the window frame using vector tool. Turned out pretty sweet for about 45 mins work.


Angel – Back in the High Life Again

This is the follow up to my Angel Introspective manip using model Marcus Schenkenberg as Warren Worthington III (while still in his post Apocalypse blue phase).

Starting with the previous manip (minus the ornaments), the first thing i needed to do was recolour the skin to a more natural tone. After a few failed attempts, i found that by selecting the blue skin area, promoting it to a new layer, making it negative, and setting the blend mode to colour, i got a nice tanned look. I cut away the areas of the new ‘skin’ where i still wanted the tshirt to be blue but i found it was too washed out. so i again selected the blue skin promoted it to a new layer and set the blend mode to multiply to get a richer blue. A similar process was done to create the white central strip.

The halo was done using the vector tool and highlighted and shaded manually. The collar and sleeve edging was also done using the vector tool. wrinkles on the tight tshirt body and sleeves drawn as small Vs, then smudged to give a nice feel. The tshirt still looked a bit flat, so i had a look through some of my textures and found a nice one called fauxsuede that i applied over the top on a soft light layer. The background buildings are simply lots and lots of gradient filled boxes layered on top of each other. The car i used is the Pagani Zonda, again on a soft light layer. Between the wings I added a magazine scan i downloaded from the net of Angel in costume but still with his long blond hair to match my image.

Angel Introspective – Warren Worthington III


Time for a quick manip. Here is model Marcus Schenkenberg as Warren Worthington III (while still in his post Apocalypse blue phase – but with regrown natural wings). It was created from two pics of Marcus, a small grainy one i found of him sitting in a very orange room with wings.. and a second larger black and white image. Enlarging the winged image, I cut out the wings and put them on a layer behind the black n white pic. Much smudging and cursing later and i got it looking reasonable. I smudged the black n white pic and colorized the skin and jewellry. The hair was done on a seperate layer and turned out not bad although it is still a bit smudgy at the ends. The pic at the background is Stirling Castle. The logo font is Federation.

Phoenix

Just some random model off the net as X-men mainstay Jean Grey.. AKA Phoenix. To get a glossy effect on the costume, each part was cut out using the lasso tool, promoted to a new layer, the built in PSP chrome filter was then applied and the whole thing softened using a gaussian blur. I then colourized each layer and set them to multiply the over the original skin color. The phoenix logos were added, with the smaller one being rotated and skewed using the freeform deform tool. The sash is made of some gauzy material coloured gold and here serves an additional purpose of sparing her blushes due to the tightness of the uniform;) (And Yes her neck was that long!)

Target: Warren Worthington

Just a quickie really. After i submitted the Beast pic, I figured I could do the same to classic Angel. Again it was a bust on a rock, found a matching background (The eagle eyed among you may recognise it from an early hulk manip i did). A bit of cutting n blending and a few filters and i had a painty pic. i added the heads up display as though a Sentinel was targeting him – hence the title. The red ‘beam’ through the pic is Cyclops clearing a path through the Sentinel for Angel.