Cyber2Reality Redo: American McGee’s Alice

Well.. Evanesence current number one has a lot to answer for.. for some reason made me think of Alice here.. so i went back and tidied up some of the bits from my previous submission of this piece. The new monitor helps a lot.. amazing what I missed on the original pic cos the old monitor was so dark. Anyways, basically ramped up the colours a bit, tidied up the fades and masks and added some glows..

Gift4Fun: Death for a Lady (Colored)


I loved this pic immediately I saw it in the DCG gallery and couldn’t stop myself having a go at giving it a simple coloring. This is a gift for Strangefish (who was kind enough to let me do a colored version) and also for Lady D (whom the original was gifted too) ๐Ÿ˜› First thing I did after downloading the pic was promote it to a new layer set to multiply. I then added a new layer below this for the coloring. Using the lassoo tool to select the outline various areas to be colored, I built up the color starting with darkest shade first, moving inward with lighter and lighter shades. Before deselecting each area, I applied a small gaussian blur to soften the color changes.

F4 Concept: Ben J Grimm AKA ‘the Thing’

Just an experiment in PSP8 using masks (which I hadn’t used that much in the past). Ben is weight training while Johnny annoys him as usual. The base model is body builder Greg Kavaks, who already had pretty big arms, but I cut these out, enlarged them (and the bar bells) and blended them back into the base pic. The background is made of a few different textures including galvanized zinc and black ceramic tiles. The flame was done using a custom gradient fill smudged into a flamelike trail. an additional softened gradient fill used to give an orange glow to the rest of the background. Thing’s head was based on a mask I saw. USed this to get the basic shapes which were made using the pen and various flesh tones from the base pic. The rock texture is one of my stock and was put on a multiply layer. Edited various mask layers to reveal the sections of the base pic and arms/barbells I wanted to show. The logo was made from one cut from a comic cover, with additional texturing and the rest of the text is done in Fantastifont. The ‘4’ logo is from the teaser pic I submitted previously.

What was the Question?

I had downloaded this pic of Orson Welles from the Third Man with the intention of using it for the Back to the 40s theme day, but i decided to go with Cap America instead. This was just a quickie experimenting with some filters. Smudged the face to remove the features. created the logo from scratch using vectors. added a drop shadow, them deformed the layer to look like it was receding. set this to soft light. applied a watercolor filter over the whole pic and then worked on the edges to look like the paint was layered on.

Spider-Man 2 Animated (Almost)

This started life as a Tracie Mauk inking of Spidey and Ock, digitally colored in my own inimitable style… colors, textures, gradients, chrome filters and this time a bit of masking on the background together with brush filter. The web in the corner is a texture on a couple of layers set to screen and the logo is cut from a Spidey promo pic. I know I should have metalized all the webs on spidey.. but..i’m afraid laziness got the better of me…

X3: Logan – Mutant Vs Metal REDUX

Based on the comments in the UIRs on my previous ‘BoneClaw’ Wolverine, I went back to the drawing board and began again. This is my first manip using PSP8.

I started with a much better quality pic of Wolvie running towards the camera in front of what looked like a bluescreen. The tunnel background was downloaded from google and placed over the top of the wolverine image, I then cut out wolverine’s shape from the background. I used the original metal claws to line up rectangles of my bone texture and then used the lassoo tool to cut out the shape (i made them longer than the originals). I also used the lassoo tool in conjunction with HSL to darken the flat sides of the claws. The blood was drawn on a multiply layer and then smudged out. The body on the background was added from another google find. logo from scratch. Let me know if this is an improvement. Using the same selection I cut out the background with I created a filled shape which was blurred, and distorted to make the shadow on the floor. I also made a gradient filled selection to tint wolverine to match the background more.

Hulk Smash!: Target Aquired

The guy Hulk is bearing down on better get his shot of quick, cos the speed the hulk is moving he only has about 5 seconds to shoot (or go “OH SH*T!). :p

This started out as a pic of bodybuilder Orville Burke, I liked the pose and figured it might make a good Hulk. I cut him out of his original background and colored him green. His proportions weren’t quite right for the hulk so I cut and enlarged his hands/forearms and his calfs using smoothing and cloning to get back the missing detail.

The head is taken from a teaser photo of the hulk that was released yonks ago. I upped the brightness by duplicating the pic onto a couple of new layers set to screen. The head was then cut out and positioned over orville’s. I had to tweak the colors a bit to get a match.ย Over the top of this lot I put a leathery skin texture for some additional depth.

The pants were created in my usual manner of multiple layered textures and shaders. The background was a random Nevada desert shot from the net. The helicopter is one of the ones I used previously in my Ultimate Hulk/Cap pic a few months ago. The target sights created using vector shapes and set to screen. Added some text to show range/speed etc and on the other side of the target is a list of random numbers. The hulk logo was pieced together from the logo in the hulk movie site.

I also made a wallpaper version:

Parker’s Portfolio Preview #4

A closer look at one of the manipped Photos used in the final scene (used in my big spidey image and the portfolio collection image).

I tried to put the backgrounds at an angle to give the pics a dynamic feel. the pics were created using photos the model of the movie spiderman from various angles combined with excerpts from a panoramic view of manhattan at various angles.

The panorama was actually a daytime shot which i made negative, then colorized a pale green, and set to multiply over the original pic – and made a night view. The combined model and background pics were tinged grey/green and a border added to make it look like a photo. For these Individual pics I added the camera viewfinder graphics on an overlay layer

Parker’s Portfolio Preview #3

Another closer look at one of the manipped Photos used in the final scene. I tried to put the backgrounds at an angle to give the pics a dynamic feel. the pics were created using photos the model of the movie spiderman from various angles combined with excerpts from a panoramic view of manhattan at various angles. The panorama was actually a daytime shot which i made negative, then colorized a pale green, and set to multiply over the original pic – and made a night view. The combined model and background pics were tinged grey/green and a border added to make it look like a photo. For these Individual pics I added the camera viewfinder graphics on an overlay layer.

X3: Cry Havok and let slip the dogs of war!

A concept for a movie Havok using the Mullet’s casting. Just a quickie really, using the base pic of Wolvie from X2 & the head of Shane West. Remove the x on wolvies chest using the smudge tool then added some random noise. The havok logo is done using vector circles on overlay layers offset to give a raised effect. The power effect was drawn then is smudged and softened and duplicated onto a couple of other layers and blurred to give the glow. The black halo was built up using some shaded vecotr spheres on softlight blurred. All in all took about 30-40 mins including the time to find a decent head shot of shane.


Rise of the Machines: Ultron Recharged

Just a quickie I threw together for this theme day, as Ultron has always been a pretty cool robot and villain.

Started with the photo of the Ultron bust downloaded from the net, added a couple of different background textures, deformed to give a nice perspective. Added some gradient fills to simulate shadows. Added Ultrons shadow to the floor by creating a filled selection and deforming it, then blurring it. The laser beams and reflections in Ultron were created using blurred vector lines.

Still looked a bit flat so I added another layer with the wall texture set to soft lift, and cut out ultrons shape to simulate the reflection. Finally added some glows to his eyes and mouth. The border and text was done with Eyecandy chrome filter. The font is Beast Machines (a transformer font).

Parker’s Portfolio Preview #2

A closer look at one of the manipped Photos used in the final scene. I tried to put the backgrounds at an angle to give the pics a dynamic feel. the pics were created using photos the model of the movie spiderman from various angles combined with excerpts from a panoramic view of manhattan at various angles. The panorama was actually a daytime shot which i made negative, then colorized a pale green, and set to multiply over the original pic – and made a night view. The combined model and background pics were tinged grey/green and a border added to make it look like a photo. For these Individual pics I added the camera viewfinder graphics on an overlay layer

Parker’s Portfolio Preview #1

The pictures which make up this (and the following) preview pic(s) were created for to be used in panels in the Spiderman manip posted at the end of May.

Three of the pics were created using photos the model of the movie spiderman from various angles combined with excerpts from a panoramic view of manhattan at various angles. The panorama was actually a daytime shot which i made negative, then colorized a pale green, and set to multiply over the original pic – and made a night view. The combined model and background pics were tinged grey/green and a border added to make it look like a photo. The pic at the bottom middle is cut from the larger scene and shows my manipped from scratch movie Spidey (See the final scene art notes on how) The Daily Bugle press pass was from the net, I just tidied up the cornest. The Police pass was also downloaded from the net. I added the photo from the press pass, changed the date and added the name and paper details. The background is my previously posted Daily Bugle manip

Point of View: Spiderman

In response to a ‘challenge’ from Darth_Zaiyen over on the C2F forum, I had a go at doing a quick manip. Seeings as i seem to be have cobwebs on the brain atm..this shows Spidey’s view of New York from high up on the side of a building. Used a photo of New York taken from high, the Spider-Man movie ‘EYE’ Teaser poster and an extreme closeup of Toby Maguire’s eye used as a reflection on the inside of the eyepiece.