Well I started this some time ago in PSP X2 but recently redid the inks completely in Sai. Following the pencils of my old friend Kevin Newburn [link] whose work you can find at both that link and also at [link]
I always enjoy working on Kev’s stuff, his style just appeals to me.
x-statix is of course copyright Marvel/Disney
And then I figured I had time to do the flat colors on it too so here we go
Well this is an oldie. I originally started coloring this way way WAY back in 2003 but was never happy with the results. I tried again towards the end of 2004 and again was less than satisfied with the progress. I decided to give it another go because I felt it could be a very dramatic image if colored properly. The original drawing was titled Iron Sentinel, however I felt that having a corroded sentinel breaking open the wall/doors would be a nice look. Done in PSP X2 with a blend of textures and various overlay layers as well as some lighting effects (the eyes in particular). I almost submitted the image and then thought to add a couple of extra sets of eyes behind the main sentinel to indicate there are more behind him waiting to burst free from whatever prison that held them. Hope you like.
Another of Kev’s drawings, colored in PSPX2. Many layers and effects in this one. I especially liked what is happing with the background – the universe in flames almost. very fitting for this character. The only thing I think I could have done better is more shadows on the sash blowing in front of her – it looks kind of flat now.
This drawing came up on the random image box over at Heromorph. I figured I hadn’t colored one of Kev’s images in a bit so here it is. Background is made of many layers including the skulls used on the dress/bodice layer – which in itself was a lot of pasting, rotating and distortion to match the “curves”, and my “classic” city scape silhouette approach. Mist done the same way as in previous pics.
Another finally finished WIP. This started out life as a rough head and shoulders sketch by Kev, I inked over it using vector paths and then converted them to raster to cut them into tapering lines. The colouring is done with multiple screen and overlay layers. Started in PSP 8 finished in PSP X2
Here is a chance to see exactly how much was added to Kevin Newburn’s original sketch used as basis for yesterdays posted image:
Well I haven’t submitted anything in a while and I was reading some Cable/Deadpool recently and thought I would revisit one of my earlier submissions. A reworking of my coloring attempt from 2003 of Kevin Newburn’s Deadpool image. Kev’s work can be found at http://www.devildinosaur.com/
The basic work is the same as before but I have made the color a better match for the comic costure, and paid more attention to the highlighting. Also I have added a little humor in keeping with the character. If you are interested Wade’s name badge says “How may I kill you today?” Below is a side by side comparison of sketch and finished art.
The earlier version can be found via the tags below.
Well I have had the pleasure of coloring Kev’s work before and so I thought I would give this a go when he posted it. Hope you don’t mind I took the liberty of flipping it so that I could put the logos on the left. Done using lots and lots of multiply, screen and overlay layers and much smudging with the old pen and tablet (especially on the hair) You may recognise the background I used before on one of my Blink pics. The window itself was created totally from scratch based on Kev’s layout. Original Pencils
I just love coloring Kev’s work. I think it’s his clean fluid lines. Anyway, I thought this would make a good mock cover for Agent X.
The coloring is done in using colorized textures, in this case my favourite leather one. I inked over the sketch using the vector pen. Added some extra detail to the costume in the form of raised seams. The shading was done on a seperate layer using soften on gradient filled shapes. This was the circular gradient offset to the left. This layer was built up and additional HSL adjustments done to give wrinkles. Needed more so added white lines on a soft light layer to highlight the wrinkles.
The sword is done from scratch, with the handle grabbed from a Deadpool pin up (i was getting lazy/tired). The Agent X logo was downloaded from JuvenileMike’s DSN site. The marvel logo I cut previously from an old cover scan. The background is from my stock and is made from an alleyway, colorized orange, and a flame pic on a screen layer.
I took the comments on the coloring of Kev‘s Hellboy to heart, and decided to do an inking & coloring of his Daredevil image. Done in PSP8 I started out by drawing over his image using the Vector Pen tool in black at 1.5 point to make vector shapes. I used this for the main outlines and body features. At this point I thought about which body parts overlayed others and so if you see the image uncolored, it looks a bit messy. I then used one of my leathery textures, colored deep red as a fill for the shapes, reduced 50% and rotated 45
Time for a change of pace with a quick LocalHero color/texture.. the pic is by Kevin Newburn (one of my fave amatuer artists).
Well I had a bit of a brainwave, and here is an animated banner version of the Kevin Newburn sketch I previously colored. I cut the arms/claws and repositioned them to fit the frame. I promoted the claws to their own layer, this let me save out the frames for the animation. I motion blurred the claws for one of the frames. The animation was put together in animation shop, where the wavy text was added. Hope you like it Kev.. feel free to use it if you want 🙂
Another of our own Kevin Newburn’s drawings, colored by my good self.. Another different effect here, I used Eyecandy’s Chrome filter in conjunction with the colorize function to do all the coloring on the characters. This gave an interesting effect. I softened down the reflections a little and hey presto. Hope you like it Kev 🙂
The original B&W pic by Kevin Newburn posted to the DCG inspired me to try my hand at a more simplistic coloring style.