Ok, here is another piece that I have had hanging about in my works in progress folder for what seems like forever – The Falcon
I decided to take another stab at it from scratch. The model is bodybuilder Shawn Ray. First thing i did was cut him out from the background. Duplicating that layer, I used the smudge tool to soften the muscle tone where the uniform would be. I duplicated tis softened layer. I colorized this layer a deep maroon. The other softened layer I adjusted the lighting and saturation until i got a near white. These would form the basis of the uniform by strategic use of the lasso tool to cut away the white.
In order to get the seams I used the vector tool to draw in black initially each seam. this layer was set to overlay. I duplicated this layer and changed the lines to white, offset slightly from the original and set it to softlight. I think this gives a nice feeling for the seams and joins. The darker layer was duplicated and gaussian blurred to give some depth. The wings were taken from an actual falcon. The uniform still looked a bit flat, so i found a nice leather texture which i overlayed ontop of the colored layers. It hasnt survived the reduction to fit the size limit (C2F) that well.
The background was created by using a picture of a falcon in flight to provide a base for outlining with the vector tool. this outline was used to contain two seperate gradient fills, red inside, blue outside. this filled layer was set to multipley over a plugin generated cloud layer. Another cloud layer was put over the top of the whole pic set to soft light. I think all in all it turned out ok.
Body builder Shawn Ray as Panthro, seen here practising his martial arts. For Thundercats theme day.
The base pic was black and white. first thing i did was give it a blue/grey colour tone. The grass at his feet was coloured using a gold multiply layer at 50% transparency. this and the hills behind were then coloured uisng a green multiply layer at 50% transparency. The trees and bushes behind were done shaded using vrious greens to give them more volume. also added some brown for trunks, this was all softened to give a hazy distant feel. The sky was done using a gradient fill, over the top part. The shape of the figure was then cut out from all these layers to return him to his blue/grey colour. A lighter shade of the grey/blue was used on the chin and chest via a “screen” layer. the edges were softened and blended to the body colour. basic blue shapes were drawn over the figure to create the costume elements. these were shaded and highlighted by blending black and white layers over the top. the belt was done by using a metallic gradient fill on the lines at the top and bottom. the logo was drawn using the vector drawing tool then resized and rotated to fit the body angle.
This is my first proper attempt at those silly flappy boots. i think it kinda works. Added the wrist cuff and body spikes, all using metallic gradient fills and manual shading on top. Altered his ear and eye to be more catlike. I decided not to go for those big flappy cartoon ears, but instead a more streamlined natural verson. I originally considered submiting this without the nunchakas(sp?), but i think they do give it a more dynamic feel. drawn and shaded manually. the chain (vector drawn with the line using a metallic gradient fill) is a single link pasted multiple times in a straight line. then a half link was pasted over the top of these, offset slightly to give the linked look. i then dodged and burned the top and bottoms of each link to make it more realistic. Finally added the logo and there you go. LH