Well, someone used my old Hulk manip as a basis of a Joe Fixit pic. I thought i could do better so here it is. Starting with the original pic(which combined a Randy Bowen bust with a Jim Sweet statue and Lee Priest’s legs), minus the desert background, I removed the green hulk head. I remembered seeing another randy bowen statue of Fixit, and managed to find a publicity pic of the head and shoulders. I cut n pasted the head and neck onto a new layer over my hulk and began blending it in. I colorized the skin on all the layers with the same blue/grey. once everything was looking ok, i deformed the background hulk so it was a bit shorter and thicker. this would form the basic shape for joe fixit. I found a nice pic of a suit to use as a base, cutting various sections apart and blending them together on a new layer of the hulk pic. I’m not too happy with how the arms turned out, but was the best i could do in the circumstances. The legs of the suit from the original pic didnt cover the whole of hulks legs, so i duplicated and deformed them. I applied a woven blue texture over the whole suit set to overlay. the part over the tie was colourized to make it purple to match the hatband. next i added some highlights and shadows. finally the background and logos were added. the background was a bit bright, so i duplicated the layer, gaussian blurred it at a setting of 3, colorized it blue, then set it to multiply at about 50% opacity. Hope you like.
Well.. what we have here is my attempt at recreating part of the Hulk Vs Cap battle from Ultimates #5. At this point they have had a tussle, with Cap coming off the worst at first. He steps back to check on the other team members before plunging back into the fray…
The image is made from a poseable Hulk statue and a Ult Cap America bust (both Bowen i think..). The hulk statue was posed against its box so the first thing i had to do was remove the box by cloning other parts of the grey dappled background. Using the smudge tool i then removed the joint lines on hulks legs arms ankles and neck. The Cap bust was simpler, as it was to be in the foreground, i just removed all trace of the original background.
I found an earthquake damaged street scene on Google and cut it up into chunks for the mid ground between hulk and cap and the background behind them. These parts were all tinged with a blue wash and darkened to keep the tone matching. Fire and glow added to the windows.
I desaturated the Cap layer by about 25% (more on that later). I roughed up Cap a bit by giving him a black eye and bloodying his nose, with a splash of blood onto the star on his chest too. This was done on an overlay layer with muted reds and blues that were then smudged to blend in a bit. Added dirt and dust to cap’s uniform by creating a smoke effect on a ‘color’ layer using Eye candy plugin. This was then coloured blue again to match the street dust. The shield was copied to a new layer and PSP built in chrome filter applied. This layers blend mode was set to multiply at 50% opacity. I then duplicated the main Cap layer and applied some spot lighting using the PSP illumination tool. This layer’s mode was set to soft light at 75% opacity. This brought the saturation levels back almost to where they were, but with a new lighting bias. (see it told you i would get there…)
The sky was from the net, recoloured and flipped. The Apache helicopters were also from Google, deformed to fit the pic. Added lights manually. The search lights were a gradient filled triangle, softened and set on a screen layer. The flames in the building windows were made by using the pen to draw in red, then two oranges, then a yellow, with the same colours used around the window frames. This layer was then duplicated set to screen and gaussian blurred with a radius of about 3 to get the glow. The three tracer bullets were done in a similar fashion, with the path being gradient filled vector lines.
Altogether this pic is made of about 30 layers.
Theme day submission. This started from the previous manip i did of the Hulk (based on a combination of a Randy Bowen Bust and a Jim Sweet statue). I found some good explosion pictures and decided to do the Hulks origin in the Gamma Bomb explosion. The explosion layers were built up to give it more volume. Banner was added at the very front of the explosion. The smaller hulk forms part of the explosive cloud and came from a picture of a model i found on the net. A bit of blending, shading, and there ya go.